Here is a quick processing sketch using some random design assets and the Hype library.
Another quick sketch converted into video for animation. MOVE FAST LIFT HEAVY!
A poster version UM vs. PSU!
Backgrounds are created using Hype Processing …
After lots of prototyping with just playing cards for my Depression based game (now called The Daily Grind), I found that players had a tough time understanding the main goals of the game with just regular playing cards. At that point I had to implement designed game cards with text and descriptions that went along with depression facts and symptoms. The cards (shown below) made a big difference in the gameplay and user testers had much more positive feedback once I implemented the cards.
This game is meant to be a starting point for young adults to create a dialogue about depression and reduce the stigma that goes along with it. “Almost 20 percent of the public consider the illness a sign of personal weakness and 23 percent would be embarrassed to tell others if a family member were diagnosed with depression (National Alliance of Mental Illness).”
34% of people living with depression report first feeling symptoms before age 18, but there are many factors that keep those people from seeking help. It is important for young adults to learn about depression, ways to help those with depression, and how to seek help without feeling embarrassed or uncomfortable. A solution to this problem is an interactive game that allows students to recognize symptoms of depression through stories from real people and learn how they can help treat these symptoms.